We fixed the "Black Screen on Startup" bug that causes the mod to hang forever (it was user error too.)Ģ10 rolls up 200->206 all in a nice package, totally revamps the meshes and textures with new compression and fixes lots of errors therein, which both reduces crashing and improves FPS in all but the most intensive scenes. We fixed user error installing the mod with a simple one stop shop EXE that does everything for you. We fixed the bug that causes Eastern European users to fail to launch.
We fixed the "crash entering the atrium" by installing the 4GB Patch for you, so you don't have to! (If you crash there now it's because you don't have the minimum 8GB of RAM!) If you've been waiting to test play the BETA, this is a good time to try it before the new content replaces three of the companions, two of them totally, and adds their extra expanded content based on community feedback and support. This is the most stable and consistent version of FNC so far.
If you installed 201 through 204, all you have to do to upgrade is install 210 on top of it. 220 is going to be just a few steps away from 1.0, so if you're waiting for "more companion content and side quests before I replay it," 210 is not for you.
The next update is 220, and it will add quest content to the companions, community side quests, and more material to the wasteland. I t's still not perfect, and if you PC has less than the minimum requirements or you haven't done this then you'll still deal with a lot of crashes in New Vegas - that's New Vegas, not us, and if you don't fix New Vegas we don't fit it for you!Ģ10 will be online for a long time, and patches from here on will be small. No more fiddling with 3rd party patches, no more screwing with your mod load order to get rid of Role Player's Alternate Start or TTW or whatever else was gumming up the works - it's one stop, one step, boom, done.Ģ10 also implements many many new bug fixes to quests, visual glitches, stability, some performance upgrades. Then it installs our mod's data files for you quickly and automatically, WAY faster than a mod manager, and also allows you to uninstall the mod the exact same way.
So now when you hit Fallout: New California in your new game menu it will bypass any alternate start mods and localizations and start New California reliably.